Final Model
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Reference
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| When I was first deciding what I was going to do, I spent the weekend looking through past assignments finally finding resonance in Dorian's clock. It reminded me of something but I couldn't figure out what. After a day I remembered an old birdcage my mom had. After getting some reference I fell in love with the design and thought it was right up my alley as far as challenge level. |
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Pattern Play
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TransformBegin Rotate 90 1 0 0 Torus 1 0.025 0 360 360 TransformEnd
TransformBegin Translate 0 0 .25 Rotate 90 0 1 0 Cylinder .01 -.98 .98 360 TransformEnd
Rotate 5 0 1 0
TransformBegin Translate 0 0 .25 Rotate 90 0 1 0 Cylinder .01 -.98 .98 360 TransformEnd
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| While I was waiting my for my reference to arrive, I was brainstorming on what complex looking things I could do with simple objects and code. I remembered a very interesting looking way to make a circle with just lines. I loved this so much that I eventually had to find a way to put it in the model. |
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| The different parts of the overall model. |
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Basic Shadows
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LightSource "shadowspot" 1 "intensity" 35 "lightcolor" [1.0 0.992 0.921] "from" [4 3 2] "to" [0 0 0] "shadowname" ["spotM1.tex"] "width" 8 "samples" 512 "lightcolor" [1.0 0.996 0.913]
LightSource "shadowspot" 3 "intensity" 15 "lightcolor" [0.956 1.0 1.0] "from" [0.0 4 7.0] "to" [0.5 0.0 -1] "shadowname" ["spotM2.tex"] "samples" 512 "width" 10 "coneangle" 0.45 "conedeltaangle" 0.087266 "beamdistribution" 3.0
LightSource "pointlight" 2 "intensity" 11 "from" [-2.75 3 .5] |
| There are a total of 3 lights in the scene. Two are shadowspots, and another is a point light used for accent lighting. Each of the shadow maps are 4k for final render. |
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Final Renders
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DepthOfField 5.5 1 9.25 PixelSamples 15 15 ShadingRate .5
Projection "perspective" "fov" 20
Translate 0 -.25 10 Rotate -15 1 0 0 Rotate 75 0 1 0
DepthOfField 6.0 1 6.9 PixelSamples 10 10 ShadingRate .5
Projection "perspective" "fov" 26
Translate 0 -.1 6 Rotate -64 1 0 0 Rotate 63.5 0 1 0 |
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